Using kernel cheats to cheat in games or software. This makes cheats in games more effective because changes made at the kernel level bypass the normal security mechanisms of games or software.
Kernel cheats provide direct access to the operating system. This allows the user to gain full control over the entire system, restricted to any software or process. This makes memory reading invisible in a game like CS2.
Cheats that cannot be tested cannot be placed in any category and that is why they are used in the CS2 game. The trust factor matching principle becomes dysfunctional.
Kernel cheats install a driver into your system and this driver reads the memory of your CS2 game and since it is a 12 KB driver, it does not cause any stress on your system. When the system is restarted, the driver will be uninstalled and deleted. The small size of the driver makes detection impossible and the driver imitates an Intel driver in the system. And in this case, your memory reading becomes invisible in your CS2 game.
I have seen in a few forums some software developers arguing that there is no need for kernel cheating in games like C2, which is complete nonsense because it is inconvenient to entrust the accounts in which you keep inventory or work hard to the same system used by thousands of cheaters. The same methods are generally used for internal or external cheats. But in driver-based cheats, each PC randomly determines the driver name and ID. This is a great technique to protect yourself from copied versions of the software.
Kernel cheats seem to fall into the same category as external cheats, but what’s different is memory reading. You can change the probability of being caught by 1000% by simply changing the memory reading between two tricks that are exactly the same in appearance and functionality.
And finally the limited user principle, which software providers must pay attention to in order to protect against copies and avoid mass banning of the system. If you use the trick that thousands of people use, believe me, you will be banned one day. Because Valve knows what you know.
I wanted to prepare this detailed explanation for the dirty information I saw on the forums. Whether you’re a NeverKernel user or not, we’re happy to see the cheat community thrive. I know this is a cruel statement for those who don’t use cheats, but remember that CS2 is a game. And just let whoever has fun play the way they want. If Valve wanted to prevent it, I would do this job in 20 minutes. If you make a game with such open offsets, everyone will look for a way.
Vanguard is a kernel-based anti-cheat system. Although it is a much more difficult system than CS2, it has a lot of vulnerabilities.
In Valorant, ESP, Internal aimbot or any memory reading operation is very easy to detect by Vanguard due to the hooks and no memory reading operation can survive for long.
That’s why we decided to make our target selections color-based in NeverKernel. And since the goal was a ban-free cheat, we implemented the mouse controls and locking to the target coordinates from a mouse control kernel driver of our own production.
This system determines a color on the screen as a target (for example, Purple, Yellow, Red) and separates the target from other objects with a small calculation.
When the target is separated from other objects, the action is translated into an x and y coordinate and our unique mouse control driver draws your mouse to the coordinates for you.
Since this does not perform any special action on Valorant, it makes the NeverKernel invisible in Valorant, just like in the CS2 software.
Our mouse kernel driver is configured with a unique ID for each computer and it generates it live with random characters while the driver is being created. And every time you restart your PC, the driver generates a new ID.
This system makes it impossible to detect Vanguard and provides you with a pleasure worth the price you pay.
This cheat, which gives about 87% chance of winning, still did not give any bans.
Although these values are not very impressive for a cheat, they are quite sufficient for a cheat that will not get banned.
In short, no matter what cheat you buy on the market, if there is a memory reading process (for example (ESP, Exploit, Internal Aimbot) your account will be banned after a while.
If you get a cheat that is reliable for mouse control and has a system that is not used by everyone, unlike the one that does not read memory, your account will not be banned.