NeverKernel

CS2 Cheat (Counter-Strike 2)

  • The cheat we developed for CS2 started in 2016 with CSGO.
  • We created our NeverKernel site and offered it to more users because we wanted to make this cheat, which was initially developed only for a special group, more accessible.
  • In CS2, a system based on kernel-based reading and only memory reading controlled by GUI was used.
  • This system is invisible to applications running in usermode (RING3) such as VAC (Valve-Anti Cheat).
  • Reading memory is used to get data from the game. The driver gets the data and draws you with the unique Overlay we created with the GUI.
  • It uses the received data effectively in aimbot and trigger. This is where our Kernel-based mouse control system comes into play.
  • This core-based mouse control system takes the coordinates from the second core-based memory reading swarm and drives the mouse in a humane way.
  • This method makes you invisible to VAC and provides you with an enjoyable gaming experience.
  • Since no action is taken on CS2, it is very difficult to detect the cheat.
  • This is the working principle of our trick in detail. We keep our data about our drivers secret for privacy and user security. The methods used are completely unique and are made with unique naming.
cs2 cheat

CS2 Cheat working template

  • The diagram on the left shows how communication is established in order.
  • NeverKernel requests the driver.
  • The driver reads memory in kernel mode (RIN0).
  • The read memory is kept in temporary memory via RAM.
  • Then, the operation command for the aimbot and trigger is sent to the second driver, the mouse control.
  • The mouse instantly moves the mouse to the desired coordinates on the monitor.
  • The data obtained by memory reading (LocalPlayer, Entity etc.) is drawn on the overlay created by the GUI and enemy locations are displayed in the game.
  • Many things have been considered and tested in the methods used. There has been no ban from VAC since 2016.
  • The menu and cheat esp features are completely external and work on overlay.
  • As seen in the picture, NeverKernel is in a layer that cs2 and anti-cheat systems cannot see.
  • If you are an anti-cheat system, you cannot detect what is happening at the points you do not look.
  • A virtualized method is used on CS2 for memory reading, which does not leave a hook on CS2.
  • Instead of reading the offset addresses held in memory repeatedly, they are read from their storage location in RAM using an encrypted method. Although this creates a slight load on the processor, it creates a much more reliable environment.
cs2 cheat

How Valve Anti-Cheat (VAC) Works – Step-by-Step

  • Client-side Monitoring
    VAC runs in the background while you’re playing a VAC-secured game (like CS:GO or TF2). It monitors for known cheats, suspicious behavior, and unauthorized modifications to game files or memory.

  • Signature Detection
    VAC uses a signature-based system, similar to antivirus software. It maintains a database of known cheat signatures (patterns of code). When a match is found in the game’s memory or files, the system flags it.

  • Heuristic & Behavioral Analysis
    In addition to static signature detection, VAC can use heuristic methods to analyze behavior patterns. This includes detecting how a cheat interacts with the game (e.g., aimbot patterns, wallhacks).

  • Memory Scanning
    VAC scans specific areas of your computer’s memory to detect any injected code or tools manipulating the game. It focuses on areas known to be used by cheats.

  • Delayed Bans for Obfuscation
    To prevent cheat developers from knowing what triggered detection, VAC typically applies bans days or even weeks after the violation. This tactic helps prevent reverse engineering of the detection method.

  • No Real-Time Banning
    VAC is not designed to ban players in real time. Instead, it logs suspicious activity and, after analysis and confirmation, applies bans in waves.

  • Server Communication
    VAC checks are performed both locally and through communication with Valve’s servers. Some server-side checks validate the client’s behavior and detect anomalies.

  • Obfuscation and Self-Protection
    VAC itself is protected against tampering. It uses various methods to hide its presence and resist reverse engineering, making it hard for cheat developers to study how it works.

  • Steam Account Flagging
    Once a cheat is detected and verified, Valve flags the Steam account with a VAC ban. This ban is permanent, non-negotiable, and public.

  • Shared Ban List
    VAC bans apply across all VAC-secured games using the same engine. For example, a VAC ban in CS:GO also affects other Source Engine games.

  • Privacy Respect
    VAC does not search your personal files. It only scans memory and file areas related to the game while it’s running, respecting user privacy as stated in Valve’s policies.

  • Frequent Updates
    Valve regularly updates VAC to improve detection, patch exploits, and add new cheat signatures.

You won't know until you try the CS2 Kernel Based Cheat

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